About Me
I'm Timo, a systems programmer who enjoys building performance-critical software from the ground up.
My foundational experience comes from game development and graphics programming, which sparked my interest in the underlying architectures that make real-time simulations possible. Lately, I'm all about:
- Data-Oriented Design: Writing memory-conscious, cache-efficient code.
- Multi-Core: Parallelizing workloads using OpenMP.
- GPU Programming: Leveraging GPUs for both rendering and compute tasks.