Timo Eberl

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  • About

    Tics is a multithreaded rigid body physics library with partial GPU implementation. It began as a hobby project and was developed further during my bachelors thesis and my master studies as part of multiple modules.

    I'm currently working on GPU support for the collision detection phase using D3D12's compute capabilities.

    Videos of other scenes

    A thousand Spheres

    Demonstrates stable collision response with 1000 colliding spheres.

    100.000 Objects

    This benchmarking scene consists of 100.000 dynamic objects (spheres, capsules and boxes) and does not run fully real-time. Only the collision detection phase can handle this many objects in real-time currently.